Games / Dune: Awakening / Progression Guides

Dune: Awakening — Book One Finale

The Great Convention Part III — five missions from Arrakeen to Zanovar and back, in order.

mmo✓ Verified in-gameUpdate 1.5 — 1.5.3.4Progress is permanent — no reset53 steps

What this guide is

A run-along checklist for the conclusion of Book One, added in Update 1.5. Five missions in a fixed order, from the smugglers of Arrakeen to the ruins of Zanovar and back to Stilgar.

This is the story spine, not the gear ladder. What gates it is finishing The Great Convention Part II — not your crafting tier. The permanent tier route lives on the separate Progression Route page.

Most of it is linear and hard to get wrong. Two places are not: a contract in Prelude to a Journey that reads like an optional side job but is required, and a stealth section in Forty Fears where detection fails you outright.

Tags you'll see on steps

These appear beside individual steps in the walkthrough.

gateBlocks everything after it — the route genuinely stops here until this is done.
requiredLooks optional and is not. Skipping it stalls the mission.
stealthDetection is a fail state here, not a setback.
bossA set-piece fight — arrive equipped.

Wording used in the steps

Shorthand in the step text, not tags.

Order is fixedDangerous Allies → Prelude to a Journey → The Tragedy of Zanovar → Forty Fears → A Fall from Heaven. The missions unlock in sequence.
The one that catches people"Cross My Palm With Spice" is part of required progression inside Prelude to a Journey, despite presenting as a contract.
Off-worldThe Tragedy of Zanovar and Forty Fears take place away from Arrakis — the first sustained off-world content in the game.
Fixed in 1.5.3.1The Forty Fears black-screen issue and the missing final cinematic were both patched. If a guide still warns about either, it predates the hotfix.

Walkthrough

Verified for Update 1.5 — 1.5.3.4✓ Verified in-game
Sections
The Great Convention Part III52
Before you begin0 / 1

The finale is one continuous chain. Nothing here is on a timer, so there is no reason to start it before you want to finish it.

  • gateComplete The Great Convention Part II
    The whole of Part III is locked behind it.
1 — Dangerous Allies0 / 8

Opens the finale and sets up the journey to Zanovar. It ends by handing you the lead everything else runs on.

  • Travel to a watersealed base and wait for Elara Tuek to make contact
  • Travel to Arrakeen
  • Speak with Esmar Tuek at Fallen Light
  • Travel to the Smuggler base in the Deep Desert
  • Infiltrate the base
  • Locate Staban Tuek
  • Obtain the information concerning Zanovar
  • Escape the base
2 — Prelude to a Journey0 / 7

⚠️ THE PREPARATION STAGE, AND THE PLACE PEOPLE STALL. Everything here is required before you can leave Arrakis.

  • Gather the required information
  • Contact Chayson Vernius of House Vernius
  • Speak with Elara Tuek in Harko Village
  • requiredComplete the contract "Cross My Palm With Spice"
    ⚠️ NOT AN OPTIONAL SIDE CONTRACT. It presents as one, but it is part of required progression for this section — skipping it leaves the mission unable to advance.
  • Travel to the Arrakeen Spaceport
  • Meet your pilot
  • Continue the journey to Zanovar
3 — The Tragedy of Zanovar0 / 13

Off-world, and largely traversal: a ruined city crossed on foot while patrol ships sweep overhead.

  • Arrive on Zanovar
  • Explore the ruined city
  • Cross the initial plaza
  • Find a route through the ruined building
  • Reach the far side of the plaza
  • Climb to the upper floor
  • Avoid the patrol ships
  • Continue through the ruins
  • Move through the further ruined structures, still avoiding patrols
  • Cross the grand plaza
  • Ascend the ruined building
  • Reach the amusement park
  • Investigate the memorial
    Leads to the discovery of Cammar Pilru, and an encounter involving Count Fenring and Sardaukar forces.
    Reward Taligari Viper, Zanovar Arboretum Tree Solido
4 — Forty Fears, Phase 1: Find the Sleeper0 / 8

⚠️ A SUSTAINED STEALTH SECTION. You are required to stay undetected throughout — being seen is a fail state, not a fight.

  • stealthSneak through the cell block
  • stealthEscape the prison hangar without being detected
  • stealthSneak through the training room
  • Enter the maintenance corridor
  • Search for the Sleeper in the infirmary
  • Find a route into the infirmary
  • Locate the Sleeper
  • Escape the infirmary
5 — Forty Fears, Phase 2: the memory sequence0 / 7

A story sequence rather than a combat one. The same entity is confronted three times before the sequence resolves.

  • Explore the memories and find a path forward
  • Confront the entity in the cage
  • Continue deeper into the memories
  • Confront the entity a second time
  • Continue exploring
  • Confront it a third time
  • Embrace the memories of Tyros Reffa as your own
6 — Forty Fears, Phase 3: escape0 / 4

Two separate problems near the end of this mission have now been fixed, and neither needs a workaround. 1.5.3.1 fixed a BLACK-SCREEN issue that could occur here. 1.5.3.3 added a fallback for QTE INPUTS SOMETIMES NOT REGISTERING in the Awakening cinematic — it now auto-completes after 10 seconds, so a missed prompt no longer strands you. If a guide still warns about either, it predates those hotfixes.

  • Wake the Sleeper
  • Awaken
    The Awakening cinematic. Since 1.5.3.3 its QTE auto-completes after 10 seconds if an input does not register, so this can no longer stall on a missed prompt.
  • Fight toward the escape pods
  • bossDefeat Sardaukar Commander Aramsham
7 — A Fall from Heaven0 / 4

The last mission of Book One. Fixed in 1.5.3.1: an issue that could cause the final dialogue and cinematic to be missed — so if you saw nothing at the end on an older build, that was the bug.

  • Survive the aftermath of the escape
  • Return to Arrakis
  • Meet Stilgar
  • Complete the final Book One dialogue and cinematic
    Reward Aramsham’s Caress, Sardaukar Combat Training Dummy, Stillsuit of the Awakened
Also new in Update 1.51
Retroactive story rewards0 / 1

Not part of the finale, but easy to miss and worth one login. Update 1.5 expanded the rewards granted by story missions you may have finished months ago.

  • Log in after Update 1.5 and claim rewards from story missions you had already completed
    Previously completed story content can now grant additional weapon and armour variants, swatches, decorations and other cosmetics. Nothing needs replaying — the rewards are granted retroactively.